Week 8 Readings – The surface as architecture
The convergence with cyberspace and architecture increases
in importance. Stephen Perrella, an architect and theorist who predicted
hypermedia from the term hypersurface. The
emergence of these aspects as well as the computers and networks, unpacks
greater expansion of a variety of commercial advertisements.
In correlation to the postmodernist theory, games remain as
the surface of things and tend to seem complex in its material features. The
importance of materiality within the virtual space brings about the attachment
of the complexity and the flexibility of computer programs. As a result the
surface of buildings and objects may become limited to these attachments. Two specific
motives are ultimately explored within the digital architecture. The first
revolves around the notion that surfaces tend to lean more on the formation of
the object rather than the volume of the object. The volume is referred to as
the independent geometric flows whilst the surface focus more on the
representation of those volumes and are more naturally animated in design. The
second is based around challenging the fundamental binary structures that have
been set out for a long time, such as the defining the differences between the
exterior and the interior of the structure. The surface itself is not defined
to be the result of the enclosure aspect of the building, but a design that is
independent of it.
References
Picone, Antoine, “the surface as Architecture,” in Digital Culture in Architecture: an introduction for the Design profession (2010): 84-93
Picone, Antoine, “the surface as Architecture,” in Digital Culture in Architecture: an introduction for the Design profession (2010): 84-93
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